Morgenrot Inc is a fast expanding global company that provides GPU-based distributed processing solutions and is headquartered in Tokyo The Role: We are seeking an Engineer to work on Research & Development of advanced rendering techniques. You will be part of a research & development engineering team working cutting edge rendering techniques with strong focus to develop high performance visualization solution for different fields. Key Responsibilities: •Research, experiment ideas, and develop new algorithms on rendering. The topics includes rasterization, global illumination, ray tracing, volume rendering. Works mostly on visualization techniques on GPU. •Research academic publications about the topic to learn the latest technology in the industry. •Develop wide range of software from prototype to production.
Preferred Skills and Experience: •Experience in implementing and developing rendering algorithms such as ray tracing, rasterization, volume rendering. •Experience working on GPU compute language such as OpenCL, HIP, CUDA. •Experience working on GPU graphics APIs, such as Vulkan, DirectX, OpenGL. •Proven experience in solving problems that require study, analysis and application of different algorithms. •Strong math background. •Experience working on rendering algorithms. •Expert programming skills in C and/or C++. •English for communication. Academic Credentials: · Technical BS/MS degree or PHDs.
|勤務地||Location: Any city outside Japan or be based in our 3 primary offices including Singapore or Austin (USA)|